Dr. J's Ed Tech Blog


Add Images to Blog Posts

Adding images to a blog post is a great way to add visual appeal as well as more effectively communicate your message. It’s quite simply to add images to blog posts in Edublogs. This 3 minute video demonstrates how to add images to a WordPress blog post (note: WordPress is the open source blog software that powers Edublogs)

Perhaps the most difficult task in adding a images to a blog post is to upload the images to a server online so that they have a source URL and can then be inserted into the blog post. Images displayed in blog posts are actually just embedded, meaning that the files being displayed are housed on another server but just displayed within the blog post. Numerous free image sharing services are available, like Flickr or Picasa, that you can upload images to and then share with others.

I personally use Flickr and have my personal images at http://www.flickr.com/photos/jrhode. When I want to include a diagram or other image in a blog post, I upload the image to my Flickr account. Then, using the Firefox browser, I right-click on the medium sized image and then “Copy Image Location”. That is the URL that I need to add a photo as described in the previous tutorial.

If I want the reader to be able to view a larger version of the photo, I add a link to the photo I just inserted back to the original source image. Here’s an example of a diagram I created to explain RSS. Clicking on the image below, you can display a larger version of the image.

If you’d like to give Flickr a try for yourself, here’s a 2 minute video below to help you get started.

Leave comments with additional questions you may have about adding images or other media to blog posts or bring them to an upcoming synchronous class session and I’ll answer them there.

Twitter Experiment

Monica Rankin, professor of History at UT Dallas, wanted to know how to reach more students and involve more people in class discussions both in and out of the classroom. She collaborated with the UT Dallas, Arts and Technology – Emerging Media and Communications (EMAC) faculty and graduate student Kim Smith to incorporate Twitter into the classroom. This video provides a glimpse into the experiment.

It would have been interesting to hear further reflections from Dr. Rankin on what perhaps didn’t go as well as she had hoped, if she’ll continue incorporating Twitter in the future, recommendations for other faculty, etc. Additional comments from Dr. Rankin on her experience are here. I’ve used Twitter for quite some time in online courses that I’ve taught but I’ve yet to try incorporating it into a f2f or hybrid context.

Why use Twitter instead of other discussion modes? What is so appealing for students? Is it simply the ability for students to participate on either mobile devices or computers? Is discussion in 140 characters or less sufficient for creating meaningful dialogue? Are students at all concerned with posting such discussions in a public venue as opposed to the more “traditional” walled-garden environments that learning management systems offer? Should future learning management systems incorporate microblogging features like Twitter? How do such discussions vary from other social networking collaborations? How does one balance the online “chatter” of twitter while also facilitating in-class discussions? These are all questions I hope to address in greater detail at some point down the road.

After viewing this video, what additional questions would you pose to Dr. Rankin concerning her experiment with Twitter?

Schoology – Social Course Management

As we are exploring learning management systems this week, I thought I’d share a tool I recently came across that presents some interesting opportunities and takes a social approach to course management… Schoology.com

Schoology

Schoology boasts to be a fully managed and hosted course management system with an integrated social network for K-12 and Higher Education. I took advantage of their limited time offer for teachers and professors and signed-up for a free account. As soon as I get the chance, I look forward to giving the system a try.

As you select a LMS to review for your ELT assignment this week, you may want to consider reviewing Schoology. If anyone is interested in actually logging into the system as a student and trying it out, let me know and I can create a course and provide you access as a student.

Visual Search Using Cooliris

I just recently stumbled across a fantastic plugin for the Firefox browser called Cooliris that revolutionizes the searching and experiencing media online. Here’s a quick demo of Cooliris in action

I’ve only just begun to experiment with Cooliris but thus far I’m very impressed and considering how I might use this combination of search/sort/view functionality in a class or training presentation. Are you a Cooliris user? If not, give it a try! If you have used Cooliris, what are your impressions and ideas for use in education?

Twitter Search in Plain English

This new video by CommonCraft explains how Twitter search creates new opportunities for business feedback, tracking news in real time and discovering trends. As a follow-up to Twitter in Plain English, it further illustrates the power of this microblogging technology in bringing people together in new ways.

How might Twitter search be useful for an educational activity? Leave a comment with your ideas!

How to Get a Date Using ADDIE

ADDIE is a process that instructional designers use to Analyze, Design, Develop, Implement, and Evaluate a learning situation and improve upon it. This movie demonstrates the ADDIE Model, by showing a nerd how to get a date.

David Merrill on Instructional Design

David Merrill has become one of the most influential names in educational technology theory. Since receiving his PhD from the University of Illinois in 1964, he has developed an extensive body of research dedicated to instructional material, and more recently instructional design and technology, including developing and co-developing several instructional design theories. This video provides a brief introduction to his current thoughts on web-based instructional design.

KompoZer Tutorials

As we’ll be using KompoZer extensively throughout our course, I want to ensure that everyone has located and begun viewing the various KompoZer tutorials that have been provided for our course. We’ll be discussing during our weekly synchronous sessions the technical specifics of creating your website using KompoZer but in the meantime you may want to refer to the provided tutorials. Bring any questions that you have to our synchronous class sessions.

Here are links to each of the “5 minute session” tutorials that you may want to bookmark for future reference…

  1. KompoZer intro
  2. Downloading KompoZer
  3. Unzip KompoZer
  4. Website structure
  5. Creating a Web folder
  6. Creating links
  7. Creating tables
  8. Saving pages to a Web folder
  9. Modifying pages
  10. Modify page title
  11. Changing cell colors
  12. Inserting YouTube video to a Web page

Learning Management Systems (LMS) and Disruptive Technologies

During this module we’ll be exploring the characteristics of a variety of Learning Management Systems (LMS). This short clip discusses the potential for a disruptive technology in the LMS market that serves, at least initially, the middle and high school level. The principles introduced certainly could affect LMS usage in a wide variety of contexts.

What learning management system(s) are you already familiar with?

Module 1 Group Summaries

Below I’ve included the summaries submitted by each group of their discussions for this past module. There will be a similar opportunity for groups to share summaries of their interactions and conclusions reached in each of the future group discussion activities. ~ Dr. J


Group 1
Members: Kelly, Megan, Alissa, Sandra, Teresa


This week we focused on trying to define design, technology, and e-learning. While brainstorming, we all seemed to have different perceptions or ideas of what each of the definitions meant. Some of the definitions for design included a blueprints, images, ideas, and plans. Some of the definitions for technology that we came up with included the tools for the design, advancement, and convenience. Defining e-learning seemed to be more universal than the other. Our thoughts on e-learning are that it is a method of gaining knowledge through electronic devices.

After reading and doing some research we realized that when combining these three different elements that we were better able to focus in on a definition of each. First of all, we concluded that design is part of the instructional plan that is based on theories and involves pedagogy and androgogy. When we speak of technology in terms of instruction, we have come to the conclusion that technology is the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning. E-learning can be defined as “instructional content or learning experiences delivered or enabled by electronic technology.” (Practices, 2001)

In summary, we have concluded that design is the plan, technology is the infrastructure, and e-learning is the big picture. E-learning is a puzzle that requires all the pieces, without one piece the puzzle is useless. You can have a design without technology and e-learning. You can have technology without e-learning, but you cannot have e-learning without design and technology. So it is interesting to see how this puzzle works.

Practices, N. C. (2001, June). E-Learning Workforce. Retrieved November 6, 2009, from NGA Center for Best Practices: www.nga.org/cda/files/ELEARNINGREPORT.pdf


Group 2
Members: Bruce, Shari, Jaquenette, Mary, Liz


Design

Our team expressed their ideas of design as:

  • Design is the intentional process of decision-making enabling a final plan for a project.
  • It is the thought, documentation, and research used to put something together.
  • When I think of design, I think of the planning stages of a new course, a new project or an assignment.
  • Design- something that has been purposefully created with the user in mind.
  • When I think of design, I think of planning, structuring.

After completed the readings for this assignment I think most of us were on the right track but we also realized the one thing that was missing was experience. We also realized that; “Design is the 1001 decisions, big and small, that affect the outcome” (Horton, 2006, p. 3). Our interpretation of experience is viewing the design or the course from the student’s eyes and his or her interpretation. Careful scrutiny should occur regarding what methods and tools best promote student learning. Once again, student experience is important to the learning process.

Technology

Our team expressed their ideas of technology as:

  • Technologies are “digital/electronic tools” used for solving-problems, often enhancing the speed, productivity and efficiency of the process.
  • When I think of technology, I think of computers, the internet, medicine, and other detailed, intricate operations.
  • Technology is all around us, at work, at home in just about everything that we encounter.
  • Technology- everything we use as a tool.
  • Technology involves various programs, tools, and hardware – including cell phones, mp3 players, e-books, etc. I think that technology would encompass any electronic device and accompanying program – not to mention the mindset of collaboration and networking.

I think originally most of us thought technology is everything we use as a tool. The Merriam-Webster website defines technology as “the practical application of knowledge especially in a particular area” and “a manner of accomplishing a task especially using technical processes, methods, or knowledge.” There is no mention of a tool, but we have since expanded our ideas to include the “processes, methods, and knowledge” into our definition. Simply knowing something is also a tool. Our team has also realized that technological use has to be reviewed and caution used, depending on the learner that is involved with the course to be designed. “While the computer technology for delivery of e-learning is upgraded weekly, the human side of the equation – the neurological infrastructure underlying the learning process – is very old and designed for change only over evolutionary time spans” (Clark & Mayer, 2008, p. 28). In other words, a student can be overwhelmed by technology and therefore, the learning can be depressed. The designer must be aware of the technological level of the students the online instruction is designed for.

E-learning

Our team expressed their ideas of e-learning as:

  • Learning that leverages technology to maximize and enhance the learning environment.
  • E-learning is the use of computer and internet technology to learn any subject.
  • In my opinion e-learning is also broader that just online classes, as I often search online for various information that was not so readily available years ago.
  • E-learning – any kind of learning that uses the computer as a medium.
  • E-learning entails the learning that takes place within the electronic, online environment.

With our original thoughts of e-learning we discussed the use of computers, the technology that is available on the internet and the vast amount of information that was available. The majority of us like Horton’s, 2006 definition of e-learning: “E-learning is the use of information and computer technologies to create learning experiences” (p. 1). In addition, in the “About This Book” section of this textbook Horton, 2006 states the following:

“Over the past decade, e-learning has moved from an experimental procedure used to teach technical subjects within computer companies to a mainstream staple teaching everything from life-saving medical procedures to spiritual vision. If you are concerned with educating others, you cannot ignore e-learning.”

In summary, it is important that we as course facilitators consider all aspects of design, particularly the student experience, while implementing and incorporating the appropriate technology. It should be our goal that our course promotes transfer of learning.

References:

Clark, R. C., & Mayer, R. E., (2008). e-learning and the science of instruction. John Wiley & Sons, Inc. Published by Pfeiffer

Horton, W., (2006). E-Learning by Design. John Wiley & Sons, Inc. Published by Pfeiffer

Merriam-Webster Online Dictionary. Retrieved November 9, 2009, from the url: http://www.merriam-webster.com/dictionary/technology


Group 3
Members: Lisa, Drew, Zack, Bob


We all had already done some reading as we did our brainstorming posts. We did a good job of stepping back and reflecting on what we thought the definitions were. In the end of the brainstorming activity our definitions of technology and e-learning were very similar. Technology being tools and support that allows us to reach our desired outcomes – could be learning objectives or life objectives. E-learning is learning delivered using technology; might be videos, online discussions, audio, simulations, and interactive activities. Our design definitions were more varied , but had some common themes like structure and goals or objectives being met were present in them all.

After all the reading and some additional research was done on these terms I found that my definition of design changed, it was enhanced. I never incorporated the user experience in my definition, which should be considered in the design and final product. Andrew felt that his original thoughts on the defintions did not alter much after further reading. It just further confirmed his understandings. Zack also felt his definition of design was enhanced by th reading and research. He stated, “the most interesting and enlightening ideas on design came from Maeda’s (2007) discussion on Sekkei and Dezain – the complex mechanical function of design and the emotional function of design, respectively.” Maeda provide valuable insight from his perspective. On the other terms Horton’s information followed his line of thinking. Bob didn’t really see changes with anything except for the design aspect. Like Zack, the powerful description attained from Maeda in the Japanese language references as well as the incorporation of the importance of “efficiency, usability, and structural elegance” (pg 32) as components of design were enforcing a strong foundation. Another key aspect that can’t be overlooked is the impact of the design on the user experience as Krishman and Rajamaniskam (2004) and Nussbaum (2004) mentioned.

In sharing our exemplary design examples we went in a variety of directions. Andrew used a work project and described the design process and final design strategy/plan that was going to be used to implement a document sharing application. I described a website, http://www.bbc.co.uk, and a device, iPhone, as examples. I also wanted to reflect on the experience part of design and compare it to a real world application. Zack used D2L as his example. He discussed the features he felt were exemplary and supported it with the research he had done. Bob also tied into a work project similar to Andrew dealing with the design of training on the new learning management system being introduced to the pilot faculty group still in its early stages of design and development.